References
  • BIT HERO (Asphalt-Petroleum Tanker) BIT HERO (Asphalt-Petroleum Tanker) Detail
  • LEIGER (150 PCU DE Double Ended Car & Passenger Ferry) LEIGER (150 PCU DE Double Ended Car & Passenger Ferry) Detail
  • TSIMSHIAN WARRIOR (IMR and Subsea Construction Vessel) TSIMSHIAN WARRIOR (IMR and Subsea Construction Vessel) Detail
  • ÜSKÜDAR VALİDE SULTAN (Passenger Ferry) ÜSKÜDAR VALİDE SULTAN (Passenger Ferry) Detail
  • ZENIT (Crab Catcher - Fishing Vessel) ZENIT (Crab Catcher - Fishing Vessel) Detail
  • TCG İSTANBUL - MİLGEM (I Class Frigate) TCG İSTANBUL - MİLGEM (I Class Frigate) Detail
Contact us

You can contact us for more information about our products and services.

NEWS

Show All
  • X-PRESS SOUSSE

    X-PRESS SOUSSE

    28 APRIL 2026

    Glad to be the contractor of X-PRESS SOUSSE, the refit project of the Tersan Shipyard!..

  • WOMEN’S ROLE IN PRODUCTION

    WOMEN’S ROLE IN PRODUCTION

    25 MARCH 2026

    As Ünoks Industrial, we have taken another significant and proud step today in line with our goal of increa...

  • WORLD’S LONGEST LONGLINER FISHING VESSEL

    WORLD’S LONGEST LONGLINER FISHING VESSEL

    12 MARCH 2026

    NB 1116 Leinebris, the world's longest longliner vessel, was designed by Skipsteknisk and built by Tersan S...


Ship galleys are areas that require the inclusion of expertise in every step starting from the design. Ships stay away from the land for a long time due to their functions and during this time, they constantly provide food service which is the most important need of their personnel and/or guests. In addition to requirements such as hygiene, material quality and design perfection, the ship galleys also need solutions with high functionality due to limited spaces they have in living spaces. ÜNOKS acts with the philosophy of 'A special design for each ship' in its projects, each of which is a unique success story. It is one of our basic principles to use the essential elements of a ship galley in the most rational way, by going even beyond the customer requests, and to design and produce by adding value to visuality without reducing functionality.